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Forge of empires plunder3/15/2024 ![]() ![]() (My automated city defense is better at fighting than I am.) I stopped fighting for sectors as soon as I was able to start producing goods for trade (around the time the tutorial ended) I've traded for each sector ever since, even if it takes a long while to acquire the necessary goods.Īnd temporarily building new military barracks and recruiting more, updated fighters would be a huge waste of my limited resources I'd need to increase my population, and probably build more cultural buildings to boot, just to do that. ![]() I have a handful of unattached units I've won in other quests, but none of my units are capable of going up against the sectors I have to choose from (they're all from former ages, or don't have bonuses the enemy has), and even if they were, my fighting skills are horrible. And seeing as I devote most of my (pretty limited) resources to trade and not fighting, I can afford only the minimum when it comes to troops, in my case a single berserker barracks. I'm being asked to either acquire a sector by force, or to plunder one of my neighbors. Being able to plunder wishing wells and victory towers might be possible but I doubt it would go down well with a lot of people.I've finally come upon a storyline quest that I can neither abort nor accomplish. I dare say GB's will never be plunderable, far too open to abuse. I don't think we can take the suggestion to be able to plunder motivated buildings seriously though as it's part of the reason for motivating buildings. ![]() So this idea should probably be edited to focus on "making all non motivated buildings plunderable (wishing wells, victory towers and GB's)". The original idea for plundering military buildings is the this one:Īs for the original parts of this idea, I don't think an idea has suggested plundering of wishing wells (not one that is formatted and properly thought out that is). Just as a reference the original idea for plundering the town hall is this one: ![]()
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